Console
The console lives at console.matchdock.io. Sign in with your project's server key; the key is kept in a secure, HTTP-only cookie for twelve hours and never reaches page scripts.
| Page | What it is for |
|---|---|
| Overview | Live servers, players in queue, matches and completion rate over 24 hours, the live build. Refreshes every few seconds. |
| Live sessions | Every running server: players, endpoint, node, build, age, and its current and peak CPU and memory. |
| Matches | The last 100 matches: outcome, score, duration, build, average and peak server load - and, when a match did not finish, the reason. |
| Builds | Upload with progress, container and limit settings, Make live with confirmation. |
| Matchmaking | Queues and their rating windows over wait time; open or close a queue. |
| API keys | Create client and server keys (shown once) and revoke them. |
| Usage | Server minutes, sessions, finished matches and daily players over 7, 30 or 90 days. |
"Cancelled by players" on the overview counts matches a player backed out of before kick-off; they are not platform failures and do not lower the completion rate.